Resources

Temples / Paragons

Temples and Paragons are an amazing feature to help get to higher rounds!
Temples refer to an upgraded Super Monkey. More specifically with the ability path of 4-X-X or 5-X-X. Temples sacrifice all the non-hero towers in range to contribute to its power. Temples have different sacrifice levels that increase its power with a higher sacrifice level. To view and understand how Temples are created/calculated visit the informative Temple Popology page on Reddit!
Paragon towers refer to Monkeys that have an ability path of 5-5-5. For example, Dart Monkey has a Paragon tower called Apex Plasma Master. A Paragon upgrade becomes available when all three tier 5s (5-X-X & X-5-X & X-X-5) of a tower are on the map at once. Paragons have different Degrees that contribute power to the tower. To view and understand how Paragons are created/calculated visit the informative Paragon Popology page on Reddit!

Keybind Helper

Below is a useful visual representation of the default in-game keybinds. Click the button below to switch between keyboard keys and icons. Click on the image to view the full image.
Hotkey image helper

Created by u/benny0629


GraphQL API

Documentation

Expand below to get information on the GraphQL API endpoint located at:
https://bloons.gg/api/graphql

Queries

All GraphQL API queries are used to get information on Monkeys or Heroes.

POST

monkeys

Gets all monkeys.

SCHEMA DEFINITION

graphql

type Query { monkeys: [Monkey]! }

QUERY

graphql

query monkeys { monkeys { id name type description cost_gold filename abilities { id active upgrade_path upgrade_tier name description cost_gold cost_xp modifiers pros cons } tier { id tier } ability_tiers { id tier top_path middle_path bottom_path pros cons } stats { tower_stats_id range pierce damage boss_damage camo_damage crit_damage stun_damage status_damage moab_damage fortified_moab_damage ceramic_damage fortified_damage lead_damage fortified_lead_damage projectile_count attack_speed income cost duration note footprint hotkey damage_type cooldown crit_occurance delay } } }

VARIABLES

json

{}

POST

monkeyById

Gets a monkey by ID. ID is a database identifier number starting at 0.

SCHEMA DEFINITION

graphql

type Query { monkeyById (id: ID!): Monkey }

QUERY

graphql

query monkeyById ($id: ID!) { monkeyById (id: $id) { id name type description cost_gold filename abilities { id active upgrade_path upgrade_tier name description cost_gold cost_xp modifiers pros cons } tier { id tier } ability_tiers { id tier top_path middle_path bottom_path pros cons } stats { tower_stats_id range pierce damage boss_damage camo_damage crit_damage stun_damage status_damage moab_damage fortified_moab_damage ceramic_damage fortified_damage lead_damage fortified_lead_damage projectile_count attack_speed income cost duration note footprint hotkey damage_type cooldown crit_occurance delay } } }

VARIABLES

json

{ "id": 0 }

POST

monkeyByName

Gets a monkey by name. Name is a string of the monkey name.

SCHEMA DEFINITION

graphql

type Query { monkeyByName (name: String!): Monkey }

QUERY

graphql

query monkeyByName ($name: String!) { monkeyByName (name: $name) { id name type description cost_gold filename abilities { id active upgrade_path upgrade_tier name description cost_gold cost_xp modifiers pros cons } tier { id tier } ability_tiers { id tier top_path middle_path bottom_path pros cons } stats { tower_stats_id range pierce damage boss_damage camo_damage crit_damage stun_damage status_damage moab_damage fortified_moab_damage ceramic_damage fortified_damage lead_damage fortified_lead_damage projectile_count attack_speed income cost duration note footprint hotkey damage_type cooldown crit_occurance delay } } }

VARIABLES

json

{ "name": "Wizard Monkey" }

POST

heroes

Get all heroes.

SCHEMA DEFINITION

graphql

type Query { heroes: [Hero]! }

QUERY

graphql

query heroes { heroes { id name type description cost_gold cost_cash filename abilities { id active upgrade_path upgrade_tier name description cost_gold cost_xp modifiers pros cons } tier { id tier } stats { tower_stats_id range pierce damage boss_damage camo_damage crit_damage stun_damage status_damage moab_damage fortified_moab_damage ceramic_damage fortified_damage lead_damage fortified_lead_damage projectile_count attack_speed income cost duration note footprint hotkey damage_type cooldown crit_occurance delay } } }

VARIABLES

json

{}

POST

heroById

Gets a hero by ID. ID is a database identifier number starting at 0.

SCHEMA DEFINITION

graphql

type Query { heroById (id: ID!): Hero }

QUERY

graphql

query heroById ($id: ID!) { heroById (id: $id) { id name type description cost_gold cost_cash filename abilities { id active upgrade_path upgrade_tier name description cost_gold cost_xp modifiers pros cons } tier { id tier } stats { tower_stats_id range pierce damage boss_damage camo_damage crit_damage stun_damage status_damage moab_damage fortified_moab_damage ceramic_damage fortified_damage lead_damage fortified_lead_damage projectile_count attack_speed income cost duration note footprint hotkey damage_type cooldown crit_occurance delay } } }

VARIABLES

json

{ "id": 0 }

POST

heroByName

Gets a hero by name. Name is a string of the hero name.

SCHEMA DEFINITION

graphql

type Query { heroByName (name: String!): Hero }

QUERY

graphql

query heroByName ($name: String!) { heroByName (name: $name) { titleid name type description cost_gold cost_cash filename abilities { id active upgrade_path upgrade_tier name description cost_gold cost_xp modifiers pros cons } tier { id tier } stats { tower_stats_id range pierce damage boss_damage camo_damage crit_damage stun_damage status_damage moab_damage fortified_moab_damage ceramic_damage fortified_damage lead_damage fortified_lead_damage projectile_count attack_speed income cost duration note footprint hotkey damage_type cooldown crit_occurance delay } } }

VARIABLES

json

{ "name": "Captain Churchill" }

POST

patchByVersion

Gets patch update notes by version number. Version is a string of the version number. The largest depth for recursive items is 4 (Items -> Items -> Items -> Items).

SCHEMA DEFINITION

graphql

type Query { patchByVersion (version: String!): Patch }

QUERY

graphql

query patchByVersion ($version: String!) { patchByVersion (version: $version) { release items { title text tower type description items { ... } } }

VARIABLES

json

{ "version": "29.0" }

POST

latestThreePatchUpdatesByTowerName

Gets the the latest patch updates by tower name. Name is a string of the monkey/hero name. Start is the starting pagination index (defaults to 0). The largest depth for recursive Patch items is 4 (Items -> Items -> Items -> Items).

SCHEMA DEFINITION

graphql

type Query { latestThreePatchUpdatesByTowerName (name: String!, start: Int): PatchUpdate }

QUERY

graphql

query latestThreePatchUpdatesByTowerName ($name: String!, $start: Int) { latestThreePatchUpdatesByTowerName (name: $name, start: $start) { start items { release items { title text tower type description items { ... } } }

VARIABLES

json

{ "name": "Captain Churchill" }


Objects

All GraphQL API objects. Contains each field and its description.

Monkey

Name
Description

id

ID!

 )

Identifies the primary key from the database.

name

String!

 )

The name of the monkey.

type

String!

 )

The class type of monkey.

description

String!

 )

The description for the monkey.

cost_gold

Int!

 )

The in-game gold cost.

filename

String!

 )

The image filename.

abilities

[Ability!]!

 )

A list of all monkey abilities.

tier

TowerTier!

 )

The tier list rank for the monkey.

ability_tiers

[AbilityTier]

 )

A list of tiers for different ability paths.

stats

TowerStats

 )

The default tower stats.

Hero

Name
Description

id

ID!

 )

Identifies the primary key from the database.

name

String!

 )

The name of the hero.

type

String!

 )

The class type of hero.

description

String!

 )

The description for the hero.

cost_gold

Int!

 )

The in-game gold cost.

cost_cash

Int!

 )

The cash cost to own the hero.

filename

String!

 )

The image filename.

abilities

[Ability!]!

 )

A list of all hero abilities.

tier

TowerTier!

 )

The tier list rank for the hero.

stats

TowerStats

 )

The default tower stats.

TowerTier

Name
Description

id

ID!

 )

Identifies the primary key from the database.

tier

String!

 )

The tier list rank for the tower.

Ability

Name
Description

id

ID!

 )

Identifies the primary key from the database.

active

Boolean!

 )

Indicates whether the ability has an active ability.

upgrade_path

Int!

 )

Indicates what path the ability is on. 0, 1 or 2 for X-X-X, respectively.

upgrade_tier

Int!

 )

Indicates what ability it is on the path. 0-4, 4 being tier 5 ability.

name

String!

 )

The name of the ability.

description

String!

 )

The description of the ability.

cost_gold

Int!

 )

The in-game gold cost.

cost_xp

Int!

 )

The xp cost to unlock the ability.

modifiers

String!

 )

A multi-delimited string list of modifiers the ability changes.

pros

String!

 )

The comma delimited string list of pros about the specific ability.

cons

String!

 )

The comma delimited string list of cons about the specific ability.

AbilityTier

Name
Description

id

ID!

 )

Identifies the primary key from the database.

tier

String!

 )

The tier list rank for the ability path.

top_path

Int!

 )

Indicates what ability is on the top ability path.

middle_path

Int!

 )

Indicates what ability is on the middle ability path.

bottom_path

Int!

 )

Indicates what ability is on the bottom ability path.

pros

String!

 )

The comma delimited string list of pros about the ability path.

cons

String!

 )

The comma delimited string list of cons about the ability path.

TowerStats

Name
Description

tower_stats_id

ID!

 )

Identifies the primary key from the database.

range

Float!

 )

The default range the tower begins with.

pierce

Int!

 )

The default amount of pierce the tower begins with.

damage

Int!

 )

The default amount of damage the tower begins with.

boss_damage

Int

 )

The default amount of boss damage the tower begins with.

camo_damage

Int

 )

The default amount of camouflage damage the tower begins with.

crit_damage

Int

 )

The default amount of critical damage the tower begins with.

stun_damage

Int

 )

The default amount of stun damage the tower begins with.

status_damage

Int

 )

The default amount of status damage the tower begins with.

moab_damage

Int

 )

The default amount of M.O.A.B damage the tower begins with.

fortified_moab_damage

Int

 )

The default amount of fortified M.O.A.B damage the tower begins with.

ceramic_damage

Int

 )

The default amount of ceramic damage the tower begins with.

fortified_damage

Int

 )

The default amount of fortified damage the tower begins with.

lead_damage

Int

 )

The default amount of lead damage the tower begins with.

fortified_lead_damage

Int

 )

The default amount of fortified lead damage the tower begins with.

projectile_count

Int!

 )

The default amount of projectiles the tower begins with.

attack_speed

Float!

 )

The default attack speed (A.K.A Reload Speed) the tower begins with.

income

Int

 )

The default income the tower begins with.

cost

Int

 )

The default cost the ability is.

duration

Int

 )

The default duration time the tower begins with.

note

String

 )

A note associated with the tower.

footprint

Int!

 )

The default footprint the tower is sized to.

hotkey

String!

 )

The default hotkey the tower is assigned to.

damage_type

String!

 )

The default damage type the tower begins with.

cooldown

Int

 )

The default cooldown time the tower begins with.

crit_occurance

String

 )

The default critical chance the tower begins with.

delay

Int

 )

The default delay time the tower begins with.

PatchUpdate

Name
Description

start

Int!

 )

Indicates the next index for pagination. A start of -1 signifies no more data to be fetched.

items

[Patch]

 )

A list of different patch versions and their notes on the patch update.

Patch

Name
Description

release

String!

 )

The release date of the patch in the form YYYY-MM-DD.

items

[Items]!

 )

A list of items containing all the patch notes.

Items

Name
Description

title

String

 )

The title for the item.

text

String

 )

The text for the item.

tower

String

 )

The tower associated with the item.

type

String

 )

The monkey tower type (e.g. Primary).

description

String

 )

The description for the item.

items

[Items]

 )

A list of items (recursive).


GitHub Information

This project is Open Source!
The project was created with a powerful React framework, Next.js, that incorporates a multitude of services such as redux, GraphQL, MySQL, etc.
To view or contribute to this project you can locate it at: bloonstl
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